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Client:
Ericsson
Type:
Campaign / Online Game
Producer:
Houdini
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PROJECT
MEMBERS
Peter
Bergting
Tomas Blijdenstein
Lasse Blåsjö
Patrick Gardner
Marie Hessel
Tony Högqvist
Björn Kummeneje
BACKGROUND
Code
Zero showcases Ericsson's vision of the mobile Internet future, where
advanced network technologies will enable revolutionary applications that
change the way we live and work. With a style reminiscent of recent blockbuster
movies like Mission Impossible 2 and Charlie's Angels, Code Zero is something
of a departure for communications giant Ericsson.
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CHALLENGE
Code
Zero was developed as part of Ericsson's ongoing effort to profile their
brand as futuristic, youthful, and technology-savvy. The challenge was
to create a production that both showcases leading-edge technologies and
applications, and is itself at the forefront of interactive development.
GOALS
1.
Tell a 'technology story' throughout the game that supports Ericsson's
overall sales messages.
2. Build a sense of player ownership over the site through community and
customization features.
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3. Raise the bar for online gaming experiences with top design, technology
and script.
RESULT
Summit Awards - Other New Media - Gold
Macromedia - Scandinavian Gallery - Feature
Resumé - Best of 2001 - Nominee
Flash Film Festival - Commercial - Runner Up
Clio Awards - Internet Fresh Approach - Shortlisted
ACD Motion Graphic Award - Trailer - Finalist

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